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Now here is a predicament, what does a “soundstage” play if imaging is primarily the location of all instruments and voices? Would this only refer to how tall, wide, and deep these sounds are confined too?Yes I have to ask. The definition I get slapped around me all the time of these things is so broad I wonder who is talking about what, and who knows what they are talking about. I can only assume a general consensus is the only way to determine what everyone thinks.
First, good imaging is entirely a function of avoiding "early" reflections from the walls, ceiling, and floor. Early reflections are those that arrive within about 20 to 25 milliseconds of the direct sound from the loudspeakers. So regardless of what you may read in audiophile magazines, loudspeakers don't "image" - rooms do.
Some mention height and there really is no signal to cause height, other than where the various drivers are located in space. So if you wish a large image, you will need to raise your speakers to a height to achieve that size.
I have noticed that image height appears to be dependent on two things.the electronic equipement must not loose or alter the the phase relationships in the signal and the loudspeakers must be capable of reproducing the information in the recording. I have found that if these two criteria are met, the image height is independent of the tweeter or midranges vertical location to the point that the loudspeaker can be laid on it's side on the floor and still put an image on the ceiling.As far as height information being present in the recording is concerned Chesky records produced a test CD that was used to demonstrate image height reproduction and evaluate how well speakers performed in this area.Scotty
As far as height information being present in the recording is concerned Chesky records produced a test CD that was used to demonstrate image height reproduction and evaluate how well speakers performed in this area.Scotty
Recreated image height is a function of the captured phase relationships in the recording or a product of phase manipulation in the studio.