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If one wants realism, they need to examen two things, what comprises the sound of a live event and how the human hearing mechanism perceives this sound. After much research, I have disovered that there are three main elements necessay to reproduce a live event:1. sounds that come directly from an instrument to your ears2. early reflections(usually just one reflection for me) from around the auditorium's walls3. ambient sounds(sounds that have reflected so many times, their origin can not be detected), sometimes called reverberation.
The two mistakes every one makes are, having the sounds coming from the wrong places(not where the instruments were) and having the same sound come from more than one location, ie two speakers in an equilateral setup or from multiple drivers(line array).
Ideally, you also want as little interaction from your room as possible,
unless your room acoustics are similar to the original venue
You can argue all you want with the above paragraph, but in the end, if you are objective, that is the reality and the psychoacoustics behind how we perceive a live event.
The importance of getting all the sounds and putting them in the right places is way more important than any choice of gear.
You want sounds to only come from one direction,
You shouldn't strive to recreate the recorded venue. Rather your own room is the venue with it unique attributes.
Where the instruments are, is not that important,
When the spl level is sufficient the room interaction blends everything together coherently just like at a bar if your sitting a few rows back and its as close to 'live' as I think is possible with home audio.
I doesn't matter however because you or me will never convince the 2-channel stereo purists.
Well that was an strong endorsement. But, how do you setup your speakers if not equilateral triangle?
I'm also in the transaural/ambiophonic camp and as you may guess I totally agree with you on the psychoacoustics. Even my speakers are similar, just not OB but IB rather.Attached a pic of the front of my room with the main XTC and first reflection speakers. Not visible are the front and rear above and rear speakers.
The most interesting thing being that in laying out his listening "philosophy" sunshinedawg contradicts himself about half a dozen times.
These are the fundamentals for localization of sounds, yes. What you describe as ambient sounds are better described as late reflections. All 3 of the elements you describe are captured in a proper, well recorded 2 channel recording. Getting as faithful a sound, in playback, as was captured during the recording, requires precise transfer function of the playback system.
Who's making these "mistakes"? How can someone have sounds come from wrong places? The "places" where the sounds are localized in a soundfield are captured in the recording.
I think you are improperly visualizing a line array speaker. It is creating an infinite line, a unified wavefront. No different than all the multiple points on the surface area of a single driver, just on a bigger (longer)scale.
For a while I thought I was reading a 08 Presidential debate with all those contradictions. I think you got yourself a fine pair of speakers but that philosophy you used to come to that purchase is massaged at best. You want the sound to "beam at you" yet you chose a speaker that radiates much information to the the rear and is specifically designed to use reflections to create an immersive experience. I hope you are happy but there simply isnt an end all approach that you are right about and everyone else is wrong about.
You can choose whatever reality you want, mine is based in psychoacoustics.
What is yours based in?
I love that every one chirps in but has probably never even tried what I am doing.
Why is your system the way it is, because that's the way everyone else is doing it or is it based on the properties of sound and human hearing?
No, you can't get 3d playback over a 2D system. As I said before you can argue all you want, but you can't break the laws of physics.
Wrong. How many times do I have to say this? By using an equilateral triangle you are making all sounds from the original sound field come from a pt in space that they didn't originally come from. It is as simple as that. Did all the sounds from the original venue come from 2 pts on the stage approximating your equilateral triangle? No. The sounds come from all around you. Granted, if you built your room to have the acoustics of the original venue, you might be able to pull this off. Again you can argue all you want but you can't break the laws of physics. Humans need the right sounds in the right places for realism.
I'm not visualizing anything. Why would you need a line array for anything? Most every instrument I can think of has a pt source, and that is what I'm trying to replicate. There is just is simple no need of line arrays for me.
Wow, I didn't think I would be critique so strongly. I feel like I'm back on the religious forum answering agnostics.
Take a concert dvd for example: You can hear the effect of the arena venue in the background. Why would you want to hear that?
Secondly the dipole sound propagation of open baffles produce a big, diffused, remote soundstaging that isn't what is heard in the recording studio. Like it or not, we're "married" to the entire recording process and to get optimal performance our playback systems must learn within all those given parameters.
What is it that you are doing anyways? There's only one way to properly swing a hammer. Why are you trying to find another way to swing a hammer that's been designed to be swung only one way?