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Quote from: mcgsxr on 19 Sep 2007, 05:51 pmI am with Daygloworange (god, did I have to admit it in public? )You say that like it's a bad thing. BTW mcgsxr, you forgot your sunglasses here the other day. Cheers
I am with Daygloworange (god, did I have to admit it in public? )
Let's try it this way: High Fidelity, as distinct from mass merchandise, will cease to exist at the commercial level. Sure, there will be some activity among cultists but the majority of us are operating on a momentum that younger people don't have. Markets will follow the demands of the majority ever more as our society continues to homogenize. That leaves the lunatic fringe ever fringier until it crosses the horizon into the great beyond. For the record, I don't want this to happen. I'm just forecasting the weather.
the future's so bright, i gotta wear shades.
Markets will follow the demands of the majority ever more as our society continues to homogenize.
Same as it ever was, same as it ever was....
My first Dynaco/Dual/Shure system cost $330 and sounded pretty decent for the time (early 70s), if I say so myself.
Is that talking about hi-fi - or your post?! Darren
AdamM - That's the first convincing argument I've read but it reinforces a claim I made earlier that the trend has moved away from music and into sound effects. And I can definitely see where a store like that would prosper in many U.S. markets. You must be having the time of your life.
<snip>The game i'm currently on has a very large budget for audio: Composers, recording, etc. We'll be using a name-brand symphony to score it. Music is BIG part of sculpting the experience, and we have another dimension: Interactivity. Changing the music based on performance, events, situation, progress. YOU control the experience. This is an entirely new beginning for music. It's very exciting.Additionally, many games store the audio at higher bitrates than CD. It's not uncommon to have 96Khz audio. That's more hifi than many of us are currently running right now.Interactive (videogames) is now the largest sector for entertainment, period. Think of the displays, lots of people moving to buy HD screens. This Christmas will see a massive push of 1080p displays - a new wave of cheap ones is coming out very shortly - you think all these people will want fidelity in their display but not in the audio?The times are just a-changin. Cameras didn't die alongside of film, they just went digital. With the additional dimension of interactivity, i see us standing at the edge of a very exciting time indeed./A
Quote from: macrojack on 19 Sep 2007, 12:09 pmAdamM - That's the first convincing argument I've read but it reinforces a claim I made earlier that the trend has moved away from music and into sound effects. It's sound effects, but there's more than that, it's also scoring. A number of high profile games hire symphonies and composers. The Sydney opera house is doing a show where their symphony plays the music from a number of recent videogames: http://www.sydneyoperahouse.com/sections/whats_on/features/play/The game i'm currently on has a very large budget for audio: Composers, recording, etc. We'll be using a name-brand symphony to score it. Music is BIG part of sculpting the experience, and we have another dimension: Interactivity. Changing the music based on performance, events, situation, progress. YOU control the experience. This is an entirely new beginning for music. It's very exciting./A
AdamM - That's the first convincing argument I've read but it reinforces a claim I made earlier that the trend has moved away from music and into sound effects.
How many people hear a lot of music in movies, yet have no clue what it is and would never listen to it just as music (apart from the movie)?
Quote from: opnly bafld on 19 Sep 2007, 10:02 pmHow many people hear a lot of music in movies, yet have no clue what it is and would never listen to it just as music (apart from the movie)?Good question. Does it matter? It sounds like we're searching for the description of hifi:"Listening to just music at home on a 2 channel system. Tubes and single drivers may be a .." etc. etc.If we quantify hifi with a restrictive and limiting description like that, then sure, it's dead. Just like Latin.Let it evolve, and even embrace the evolution and it's far from dead.
Actually my point was, does it really matter if music is in something (movies-video games-etc.) when for many (most) people the importance of it is insignificant. Really nothing to do with equipment or format just love of music.I have never heard a video game kid talk about music in the game, sound effects yes, music no.
So just because people don't mention it, doesn't necessarily mean that it's not a very real and important part of the experience./A