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Quote from: Kevin Haskins on 12 Apr 2007, 05:15 pmI think measuring synergy is about like measuring many of these other subjective characteristics. They are hard to nail down to one measurement. With enough money and time we could do research to better quantify what people prefer and tie that back to several measurements but it isn't real practical.So far, the discussion has been about measuring individual components. Since we are concerned about "synergy," why not measure the whole system, all at once? For example, you would presumably take a CSD of a loudspeaker you are designing -- why not take a CSD of the whole chain, from digital test signal, through DAC, preamp, poweramp(s), crossover (active or passive), and drivers?You mentioned earlier, for instance, measuring an amplifier with reactive loads (I think). But if it's synergy we are interested in, then why not measure the amplifier with the speaker at the same time? If there are problems with that amp and speaker, then there must be a way to show that up by measuring both of them at the same time. Or to turn it around, SETs and single drivers are considered to be synergistic, or you will see written that a particular speaker is "tube-friendly." So rather than simply speculating about what goes with what, can't we measure them together?Before I go further, let me point out that I am following Kevin's "engineering approach to design" he explained above. I am not suggesting that measurement will tell us if a particular system will sound good or be to someone's taste, but that if you (Kevin, as the designer) see measurements that are different than what you expect, that is a sign that there is something going that you need to investigate.So, to look at Karsten's example. If there is a "slew rate mismatch" between components, this will surely show up as IMD if you were to measure the components together. That would then give you (Kevin, the designer), pause to wonder why the IMD measurements are not what you expected, and hopefully further investigation would reveal the cause.What do you think of this idea so far, Kevin?JohnR
I think measuring synergy is about like measuring many of these other subjective characteristics. They are hard to nail down to one measurement. With enough money and time we could do research to better quantify what people prefer and tie that back to several measurements but it isn't real practical.
Till then, I suspect synergy will always be an elusive, solitary goal.
Of course my "slew rate mismatch theory" is only a possible explanation to part of what is considered synergy effect. Yesterday I experimented a little with DSP on a very clean/neutral system. This was actually quite interesting, because it is possible, using the exact same effects, to make dull sounding recordings sound amazingly good and great recordings sound terrible... This means that a certain amount of dynamic boost and a little phase manipulation, easily can fool you to think that great "synergy" is obtained if the "wrong" recordings are used as reference.....So far I have otherwise been very puristic avoiding any kind of coloration in my system, but doing it the DSP way actually opens up some interesting possibilities as it can always be turned off when not needed. Another interesting thing is that certain effects made me quite clearly aware of exactly the kind of artifacts different components I have evaluated over time, were adding...Karsten
Yesterday I experimented a little with DSP on a very clean/neutral system. This was actually quite interesting, because it is possible, using the exact same effects, to make dull sounding recordings sound amazingly good and great recordings sound terrible...
Since slew rate is directly related to bandwidth, and we know that reproduced music has a rather limited bandwidth, than theoretically any unit that meets or exceeds that bandwidth could not influence slew rate.
I'm not a good analog circuit designer, its not my area of expertise but I'd say that most circuits are designed to be operated within a window of parameters. The designers make sure they are stable and perform within that window. As long as you don't vary the components in such a way that you get outside of that range, you should be good to go. It shouldn't drastically change in character.
I have a completely unsubstantiated xxxxxxxx
I'm sure it's hogwash
Quote from: Dan Banquer on 14 Apr 2007, 11:42 am Since slew rate is directly related to bandwidth, and we know that reproduced music has a rather limited bandwidth, than theoretically any unit that meets or exceeds that bandwidth could not influence slew rate. Wrong again. Bzzzt.
Sorry. There is so much more to all those things that purely frequency related issues.
As I said earlier in this thread (in so many words) Synergy is mostly a phsycological matter
If you think that's all there is then enjoy your own nice little world. Life is so much simpler there when one can just ignore things that can't be explained by science, measurement
I'm a firm believe that you should be able to measure everything that can be heard and can measure things that can't be heard - but I'm just as firm a believer that we don't yet have a clue on exactly what to measure to identify some of the differences that are easily heard.
Synergy is purely how a group of things work together.
Glancing next to your name and seeing a staggering 3600+ posts I'm wondering if theres more where that came from (maybe more reading and less typing would a good idea?).Dan was right on track with his comments (of course slew rate is actually the product bandwidth and amplitude but Dan knows that so does anyone else with a clue).
Quote from: Daryl on 14 Apr 2007, 06:26 pmGlancing next to your name and seeing a staggering 3600+ posts I'm wondering if theres more where that came from (maybe more reading and less typing would a good idea?).Dan was right on track with his comments (of course slew rate is actually the product bandwidth and amplitude but Dan knows that so does anyone else with a clue).This is all fairly rude, isn't it? I guess you must feel you are on pretty solid ground, Daryl.