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There seems to be an inverse proportionality between image specificity and spaciousness of the sound. Although the room sounds better overall w/ the extra diffusion, I think I lost a bit of the spooky image specificity I had before, which came at the expense of over-damping. I guess this is one of the balancing acts we shoot for, and one thing that sets the great systems apart from the rest.
QuoteThere seems to be an inverse proportionality between image specificity and spaciousness of the sound. Although the room sounds better overall w/ the extra diffusion, I think I lost a bit of the spooky image specificity I had before, which came at the expense of over-damping. I guess this is one of the balancing acts we shoot for, and one thing that sets the great systems apart from the rest. This is my experience as well and one of the true balancing acts in this game. Enjoy.
Sorry for the point 'n' shoot flash photos, but it shows what's going on at least. Probably didn't capture all of the panels.
Sitting against that back wall is not helping one bit. Can you rotate the room 90 degrees? I had a hellacious time when I was sitting back against my back wall. Once I got the seat 4 feet off the back wall the sound was mucho better.If you're stuck, then it would seem absorbing as much as possible behind you would be a better route than the diffusion. That way your brain isn't getting all confused on where the sound is coming from with all those near reflections.
It's more a matter of bass buildup near the boundary directly behind. The diffusion will be effective not only at providing aural cues from other places in the room providing more 'air' and sense of space - but also at minimizing slap between the upper portions of the front and rear walls.Bryan
Someday, a perfect room from the ground up!