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I believe that a transient that is twice as loud is +3 dB. +10 dB is actually 10 times as loud!
To calculate use the following formula:dB = 10* log (P2/P1), where P2 and P1 are output power and P2 > P1
I believe that a transient that is twice as loud is +3 dB. +10 dB is actually 10 times as loud!john
According to this page, you want 50 dB peak to average for orchestral music.http://www.audioheritage.org/html/perspectives/drews-clues/1-intro.htmlI'm inclined to believe it, as to my ears most systems are unable to reproduce transients like "real" sounds. Just drop a glass on the kitchen floor, or drop a metallic object onto concrete, and then ask yourself if your system could reproduce that. The same thing for real instruments, esp brass, percussion and the like.
That's a nice bookmark. Geared toward pro-audio applications, but useful nevertheless. One question I always have when looking at these things: How much headroom is enough for transients? Especially in big, well-recorded classical recordings. 3db, 10db? I'd think 10 (thinking transients might be twice as loud). Anyway, 10 helps me justify the 85lb space heater in the room.
And if 10dB is only twice as loud ... how many dB does it require to be 10 times as loud??
Quote from: andyr on 25 Jul 2006, 08:12 amAnd if 10dB is only twice as loud ... how many dB does it require to be 10 times as loud??Let's see. If 10 dB greater is subjectively twice as loud, you can express the relationship mathematically as2^(dB_diff/10) = subjective loudness ratiosuch that if dB_diff is 10, 2^(10/10) = 2^1 = 2Rearranging the first equation by taking the log of both sides first,db_diff = log(loudness_ratio) / log(2) * 10So if subjective loudness ratio is 10,db_diff = log(10) / log(2) * 10 = 33.2So to produce a sound ten times as loud requires about 33 times as much power.
I posted too soon, andyr...please see my edited post. Please also note that log base 10 is used, not natural log base e.As for base power level, it can be whatever you want. Conversely, you can back solve for it based upon loudness ratio and maximum power available.