The Game Audio Conference is fast approaching (September 6-7, 2006) and so is the Early Registration deadline! The GAC is designed to offer advanced game audio sessions aimed at working industry professionals and is geared toward illuminating and proposing solutions to some of game audio's toughest problems.
Early reg. price is only $295. If you haven't already registered, register online by July 21st to get a 40% discount off the onsite price of $495. Go to http://www.GameAudioConference.com
for details or http://www.GameAudioConference.com/register
to register and save.
The conference includes a keynote address from EA’s Charles Keenen, as well as, talks from the following speakers: Alistair Hirst (CEO, Omni Interactive Audio), Clark Crawford (Project Audio Director, Midway Studios Austin), Heather Sowards (Media Producer, Sony Online Entertainment), Tracy W. Bush (Audio Director, NCsoft), Peter Drescher (Sound Designer, Danger, Inc.), and Tom Hays (Director of Audio Services, Technicolor Interactive Services).
Scheduled GAC sessions include:
• Pre-production for Game Audio
• Large Scale Dialog Management
• Multi-channel Audio
• Creating Audio for Mobile Games
• The Lone Wolf
• When Audio is the Game Experience
• Music Design for Large Persistent Worlds
• Sound Source Acquisition and Library Maintenance
The Game Audio Conference and Game Writers Conference run Sept. 6-7, 2006. Austin Game Conference and Casual Games Conference run Sept. 6-8, 2006. Registration to one event grants access to all 4 events.
Registration to the GAC grants full access to the following:
• Technology Pavilion - See the latest tools, technologies, products and services. Free beer from 2pm to 5:30 on Thursday in the Attendee Lounge in the Tech Pav.
• Recruiting Pavilion – Converse with companies including Activision, BioWare, Midway, THQ, Microsoft/Xbox, Vivendi, and more.
• Austin Game Conference – Don’t miss the definitive conference for online and online game development, including massively multiplayer online games, casual games, online PC and console games. Headlining speeches by Michael Dell, Blizzard’s Rob Pardo, and author Vernor Vinge.
• Casual Games Conference – Learn more about the design considerations and business principles required for developers to succeed in this rapidly-expanding game industry segment. Sponsored by Microsoft Casual Games.
• Game Audio Conference (new this year) – Gain insight from advanced game audio sessions designed to educate industry professionals, spark discussion, and propose solutions to some of game audio's most daunting challenges.
• Game Writers Conference – Delve into the art and craft of game writing with fellow writers, developers and publishers.
• Game Developer LivePitch 1-on-1 – Watch as LivePitch puts indie game developers and their unsigned projects in front of the world's leading game publishers. The application process is now open. Go to http://www.LivePitch.com
• Machinima Theater - Explore the convergence of filmmaking, animation and game development. In partnership with the Academy of Machinima Arts & Sciences and sponsored by BioWare.
Go to http://www.GameAudioConference.com