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I'm confused (not all that unusual). It seems that you're asking about some sort of simulated 3D headphone based technology. Ambisonics around for decades, but required recordings made specially for them (using a mannequin's head with microphones mounted in each ear). Its a great concept, but has failed to gain sufficient market share to be much of a success, in part because our in-room recordings are produced to exaggerate the separation we'd naturally hear (whatever that means based on artificial means used in the real world to create recordings). The product you linked to is intended for creating casual 3D recordings to pair with a live 360 degree video recording. Trying to convert conventional stereo (or multiple channel HT) recordings to headphone based use in order to gain more of a 3D effect would be fraught with all kinds of technical challenges, starting with layering another level of processing on top of all the recording practices and studio mixing already in place. Which is probably why its never gain popularity. And I'd leery that excessive levels "special" effects would be introduced. I for one still want the natural presentation of musical performers (and most of the movie action) to be in front of me.
Technically possible in the future but not a practical system. Unless one can design a living room friendly solution for the masses good luck. I'm sure there would be a market for over the top enthusiasts with dedicated space.charles
Supplement but not replace.
"Will 3D audio replace the stereo in the future?"Not a chance. Look what happened to Carver's Sonic Holography. The lesson behind that failure proves that the average audiophile is by nature a purist, and as such they aren't interested in newfangled gimcrack.
Binaural headphone listening is the holy grail of listening to stereo reproduction. Thinking out loud about the recording process: If done in a purist sense would put many microphone manufacturers and would change how recordings are made. Room ambience would be included in live (unamplified) recordings and the performers would seemingly have to be in the same room, at the same time, in a stage-like oriented positioning. Binaural recordings of live music would eliminate most microphone designs and the recording process would involve no mixing and only positioning the recording "head". It would also change how we listen to live (unamplified) recordings as most are very close miked (unnaturally exaggerated). Amplified and synthetic musical forms would have to be processed (mixed) somewhat differently.
I see binaural as playing 2nd fiddle to traditional audio recordings into the foreseeable future. Most headphone (including earbud) use is by non-audiophiles, so I don't see a big market for it. But I'd vote to have it replace all the hi-res formats. The challenge is getting the recording industry to adapt to offering both formats for sale keeping in mind the factors I mentioned above (and more I'm sure).