And I don't think it's about pshychoacoustics, either. I can compare two transports instantaneously (switch between a and b) and still feel a difference.
So, in other words, it almost certainly
is psychoacoustics.
If you want to make this a valid test, you would need to do the following:
- Blindfold yourself.
- Get someone else to generate a sequence of random numbers by tossing a coin (say) 20 or 30 times. This generates a sequence of heads and tails. No cheating: if it comes down heads five times in a row, that's fine.
- You're not allowed to see the sequence.
- Go out of the room.
- Have someone else wire up the system, according to each head/tail choice. If it was a head, wire transport 1 on switch A and transport 2 on switch B. If it was a tail, they're wired up the other way.
- Ensure that the time you wait outside the room is exactly the same each time (otherwise, if you are asked back in more quickly, you will know the wires haven't been moved since the last time you were in the room.
- While still blindfold, listen to the same piece of music on A and B settings. Say which way round you think the transports are. Have someone record your choice without telling you if you are right or wrong.
- Repeat for each head or tail.
- After you get to the end of the sequence, see how consistently you have managed to identify which way round the transports were wired. If you got it right nearly every time, then that suggests there may actually be a difference.
In fact, even this isn't strictly a valid experiment. To make it entirely rigorous you would a) need to ensure that the person doing the switching and making a note of your choices also doesn't know which way round the transports are wired, and you would need to generate more random numbers which would allow you to randomly mix up which cables are being used, which inputs on the DAC and switch-box, etc. in case they are having an influence on the sound, and you'd need to take extra care with the positioning of objects in the room (such as yourself or the cable-switcher person) as that can influence the room acoustics.