id Software co-founder John Carmack has addressed the "fundamentally poor" interactions offered by Kinect, and casting doubt over its relevance for game development.In the opening keynote of Quakecon 2013, Carmack acknowledged that Kinect was targeted at a "broad consumer base" with different demands and expectations to his own. However, he argued that even the new iteration of the hardware - on paper, a big improvement over the launch version - has obvious flaws."I think Kinect still has some fundamental limitations with the latency and frame rate on it," he said, as reported by Polygon. "Interacting with it is still ... when you interact with Kinect, some of the standard interactions - position and hold, waiting for different things - it's fundamentally a poor interaction."One way that I look at it is - I used to give Apple a lot of grief about the one button mouse. Anybody working with a mouse really wants more buttons - [they're] helpful there. Kinect is sort of like a zero button mouse with a lot of latency on it."
Basically unless you're playing a dancing game or flailing your arms around, it's useless for REAL gaming.
He actually went on to say PlayStation Move with handheld controllers is much better for gaming purposes