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An increased frame rate should either have no effect on nausea or reduce it (due to reduced stutter).
I cant wait to see it now!
Wow, that's wrong.
Your massive bombardment of statistics and supporting science has completely cleared that up for me. Thanks.All I have is hundreds of hours of experience with real-time rendering at frame-rates varying from the teens to 110fps on which to base my own opinion.... but your data is unassailable.That would explain all these apps I see to artificially lower frame-rates in video games.
Well that's waaay more than enough "massive bombardment of statistics and supporting science has completely cleared that up for me". Must be the actual viewers of the movie don't know what they're talking about,,, unlike yourself. I'll leave the Dramamine home. Thanks for supplying your "data" Love.
I made a "should" statement from personal experience and the complete lack of this being an issue in the high-frame rate gaming community. I was responded to with a "wrong" with no provided support.As to the anecdotal reports: I believe that there are people coming out with motion sickness. People come out of every movie with motion sickness. I see nothing that indicates that the frame-rate is in any way involved. In fact: the opposite seems to be the case. In the gaming world: people regularly report an increase in motion sickness related to frame latency and stutter. I know I've personally experienced that on more than one occasion (where changing the graphics settings or improving the underlying gear resolved both the fps/latency and nausea).Some discussions on the issue: https://www.google.com/search?q=study+frame+rate+motion+sickness&oq=study+frame+rate+motion+sickness&aqs=chrome.0.57.4251&sugexp=chrome,mod=11&sourceid=chrome&ie=UTF-8http://smartech.gatech.edu/jspui/bitstream/1853/3503/1/96-17.pdfhttp://www-personal.engin.umd.umich.edu/~yilu/Teaching/ECE577_PROJECTS/portell/lecture/lecture9.htmhttp://www.wildcrest.com/Potel/Portfolio/g1apps.lo.pdfLevel of Detail for 3D Graphics By David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner (Pg 96)http://www.cybertherapy.info/pages/hfact.htm
166 minutes is a longgggggg time to "hold it in".
I have'nt seen the question I'm most interested in, posed, so I'll ask . Are those of us not interested in 3D going to be able to see this movie in the theaters (with as many daily showings) ?I would never have thought it would be necessary to ask this as with higher resolution filming I don't understand the "need" for a not absolutely perfected technology. I will become interested when the generation of 3D images is created from the projection system along with the screens . 3D glasses ? What nonsense !!!
With The Hobbit showing in both 48 fps and 3D, there has been much interest in Jackson potentially ushering in a new era of film tech; however, early screenings of The Hobbit received more negative press than Warner Bros. would have liked. As such, the studio is limiting the number of locations that will show the film in 48 fps.