Yes. We have made more progress with Omnia testing (I am not ready to announce the "all clear" status yet).
Here's the performance stacks with Omnia and I think on the market this is as good as you can get:
1. Tidal (or other stream app running on Omnia) - digital music goes through Android audio layer and then decoded by Omnia's DAC and headphone amp (or line out through the dock) to external preamp and amp. This will sound very good.
2. The BEST performance is this: Bubble uPnP app (Omnia Player app will also be released but you can choose to use either one, we decided to bundle Bubble because it is very popular) reads high resolution music from Omnia Server (running on the same device), then "stream" to Omnia Renderer (running on the same device or remotely on another Omnia). When music is streamed to Omnia renderer, the renderer uses additional custom API and hardware (re-clocking, extended buffering, sampling rate converter etc) on the Omnia DAC board for maximum performance.
This is where we are able to "re-architect" the standard digital music decoding from computer USB audio to DAC to preamp/amp.
By taking control of the software layer, we are able to create custom hardware architecture but yet still offer an open platform for streaming app.
I am pretty sure all the Player or Server out there don't go this far. Most of the Players run on Linux (a few with Android) with a good DAC and headphone amp, but not going as far as redesigning the audio API and audio path. Omnia takes too much work, but we think it is a good approach to build a platform for the next generation of devices.